The engine is nice, I like the old-school zelda-ish transitions eefect. Too bad there is no real end to the game. I would maybe suggest to go with procedurally generated level / Rogue-like approach for this one.
Play as the old man from Zelda as he slays enemies in the dimly lit, very green dungeon of doom. This is just a demo level with no win condition, but if peeps like it maybe I'll continue with it. Let me know what you think in the comments!
WASD - movement
LEFT CLICK - sword
RIGHT CLICK - fireball
SPACEBAR - dodgeroll
ESCAPE - restart
Things I am planning to add later:
- More enemies
- More spells and weapons
- Boss fights
This game is currently unavailable
Log in with your itch.io account to leave a comment.
Thanks for the feedback. I think procedural generation would be a great idea for this genre. If I had more time during the jam I certainly would've built that in along with some story elements. If enough people like the project, maybe I'll continue it and see what I can implement.