The engine is nice, I like the old-school zelda-ish transitions eefect. Too bad there is no real end to the game. I would maybe suggest to go with procedurally generated level / Rogue-like approach for this one.
Old Man's Quest
Play as the old man from Zelda as he slays enemies in the dimly lit, very green dungeon of doom. This is just a demo level with no win condition, but if peeps like it maybe I'll continue with it. Let me know what you think in the comments!
WASD - movement
LEFT CLICK - sword
RIGHT CLICK - fireball
SPACEBAR - dodgeroll
ESCAPE - restart
Things I am planning to add later:
- More enemies
- More spells and weapons
- Boss fights
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Thanks for the feedback. I think procedural generation would be a great idea for this genre. If I had more time during the jam I certainly would've built that in along with some story elements. If enough people like the project, maybe I'll continue it and see what I can implement.